Gran Sasso Videogame was presented in the framework of SHARPER, the yearly European Researchers' Night project funded by EU Commission under the Marie Skłodowska-Curie actions. The 2020 Digital Edition was broadcasted online from November 26 to 28. Videoclips from all events, including the workshops on Gran Sasso Videogame, are available here.
Gran Sasso Videogame was presented in the framework of Rome VideoGame Lab, the Italian festival of applied games. The 2020 edition was held from November 4 to 7 and was broadcasted online due to the Covid emergency. Videoclips from all events, including the workshops on Gran Sasso Videogame, are available here [an account is required].
A scientific article, entitled The Gran Sasso videogame: physics and gaming in the Gran Sasso underground laboratory, was published in Italian Journal of Educational Technology (IJET) of National Research Council of Italy (CNR). The article provides an overview of the project and of educational goals and objectives in Gran Sasso Videogame development process. The pdf file can be downloaded here.
Gran Sasso Videogame was tested in collaboration with class 3I. Pictures are available here.
Gran Sasso Videogame was tested in collaboration with classes 3ALSA, 4AI and 4BI.
Gran Sasso Videogame was tested in collaboration with classes 4D and 4A. Pictures are available here.
Gran Sasso Videogame was tested in collaboration with classes 4F and 1D.
Gran Sasso Videogame was tested in collaboration with classes 4A and 4E. Pictures are available here.
Gran Sasso Videogame was tested in collaboration with classes 4C and 3C. Pictures are available here.
Gran Sasso Videogame was tested in collaboration with classes 2H and 4F.Picture are available here.
Gran Sasso Videogame was tested in collaboration with classes 4A, 4B, 4F, 2C, 1B and 1G. Pictures are available here.
Gran Sasso Videogame was tested in collaboration with classes 4A, 4E and 4H.Picture are available here.
First focus group with teachers took place at LNGS on Feb 12, 2019.
Gran Sasso Videogame was presented to teachers at the “Fair Didacta Italy”, a huge fair on education that took place in Florence. Pictures are available here.
Videogames can be a nice tool to get young people involved in science. This was discussed at Tech Away.
Presentation and playing sessions during the OPEN DAY 2018 at LNGS. Pictures are available here.
Gran Sasso Videogame was selected among 300 candidate projects of the “Sustainable Italian Public Administration prize” as the most significant project in the “Educational and Human Resources” category.
Gran Sasso Videogame was selected among 300 candidate projects of the “Sustainable Italian Public Administration prize” as the most significant project in the “Educational and Human Resources” category.
Discover the experiments and help the alien to get back home!
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